Tag Archives: SCUMM

MOON: Fan Art Sam Bell Meets LucasArts

This is so fantastic, I can’t type quick enough to get the post finished and hit “publish”. Danish MOON fan Mads Johansen has only gone and created an image of what a MOON point & click adventure would look like, if created by those wonderful people over at LucasArts using the SCUMM creation tool, famously used for such classics as The Monkey Island series, Full Throttle, The Dig and many more. Games that stole many hours of my youth (and admittedly may continue to do so as they are re-released for the touch device generation of handheld devices)

Mads Johansen - SCUMM MOON

Mads Johansen - SCUMM MOON 2011

Mads explains:

If I played this game back in ´91, I think my brain would literally blow up.
It just started with me wanting to do some nice SCUMM fan-art, but the further I got with this, the more I felt that the narrative of this particular flick would fit awesomely with the whole point’n'clicky thing.

Except for maybe the lack of a character gallery. It was pretty tough for me completing games like Secret of Monkey Island, because as a 12 year old danish kid, I didn’t really have a clue what a rubber chicken with a pulley in the middle was, for example… and the artwork was also pretty tough to decrypt at times… but now I know how hard it is to do Sam Bell, when you only have about 12×12 pixels to do it on :D Anyway, hope you like this one… I might do more, I dunno yet.

Yes, Mads. Please, we’d love to see more :) Head over to Mads’ sketch blog for more of his amazing artwork. I’m off to play some Monkey Island!

UPDATE: No way we could let this pass, comment from SCUMM creator, and computer gaming Legend Ron Gilbert:

Moon would have made a great SCUMM game.

MOON Director Duncan Jones has also been overwhelmed by Mads artwork:

I want to play that!!! I want to hear Clint Mansell’s score in 8-bit audio!! Seriously.. that was one of the best things I have seen in ever. That needs to be an Iphone game…IPad too…Seriously thinking that if there was ever to be a direct Moon sequel, it may work best as a point and click adventure.

Finally tweeting back to Ron Gilbert:

you stole too many hours of my youth to count. Thank you.

That all goes way beyond awesome :) *collapses*