Much larger version available over on Dan’s portfolio, go and have a mooch
If you are an old geezer like me, you may recall the days we’d go and buy our music from a record shop. Our 7″ & 12″ vinyl singles and albums would come on lovely two sided vinyl. As well as the music there was visual content added into the bargain, wonderful sleeve art and paper printed centres carrying record label and catalogue numbers, we’d sit looking at all of this while listening to the music on our record players, it was good.
There was also sometimes secret visual content that only the most attentive would discover, and in those days we didn’t have an internet to pass on this information, so it was self discovery or word of mouth that would reveal… a message between the run out groove and the centre label.
Now, I have a vinyl copy of Clint Mansell‘s stunning soundtrack to MOON, it is still sealed in cellophane and “Mint” so I have never even taken the record out to look at it. At least one person has though, thanks to James Lloyd we can now reveal the secret message on the vinyl edition of the MOON soundtrack…
Check out more secret messages on Vinyl Remarks
@jc_nolangang Bill is the A-Team.He’s my BA, my Hannibal, my Face and Murdoch all rolled into one!
— Duncan Jones (@ManMadeMoon) May 10, 2013
The A-Team reference not only refers to Bill’s wide ranging skill set, but also to his role as visual effects supervisor on the 2010 feature film based on the successful 1980′s TV series. The news of Bill being appointed VFX Director on the long anticipated WARCRAFT feature film was broken on Twitter late last month by Nick Carpenter, Blizzard’s vice president of art and cinematic development.
— Nick Carpenter (@FubarNick) April 26, 2013
This is obviously great news for everyone looking forward to the cinematic realisation of the World of Warcraft. Bill has a wealth of VFX experience at the highest level and was recently the winner of both BAFTA (Special Visual Effects) and Academy Award (Best Visual Effects) for his work on Ang Lee’s Life of Pi. Bill also achieved the same reward for his work on The Golden Compass (2007), and was nominated in 2005 for his work on The Chronicles of Narina: The Lion, the Witch and the Wardrobe.
As pre-production work starts to ramp up on WARCRAFT, hopefully this is the first of some regular news. We know Duncan is having a blast working with the team at Blizzard Entertainment, and we look forward to bringing you new developments soon
Since the announcement of Duncan Jones as Director of the much anticipated feature film adaptation of Blizzard Entertainment’s World of Warcraft, any further news has been thin on the ground. If you follow Duncan on Twitter you’ll know he is enjoying getting stuck in immensely, even inventing a new word for the process… Continue reading
Benedict Wong seems to be making a habit of appearing in British Sci-Fi films, so I decided to name the MOON / Sunshine double bill at the Prince Charles Cinema this month The Wong Connection, cus I can… Continue reading
Inspired by MOON and new developments in potential near Earth asteroid mining from companies such as DSI which could eventually lead to real life Lunar mining for Helium-3 (He-3), digital illustrator Adam Burn has created these fantastic concept lunar vehicles which have already caught an admiring eye from MOON Writer / Director Duncan Jones…
You know we love finding interesting new posters designed by all the talented people out there inspired by MOON & Source Code, but they are usually posters *for* MOON & Source Code.
This one tweeted to MOON Director Duncan Jones a couple of days ago by Matt Bucceri takes the idea of Sam Bell being cloned and appears to suggest that it was actually Sam Rockwell that was cloned. But by who? And how? And are there Sams walking around out there now?…
Digital Design student Patrick Chamberland was so inspired by his love of MOON and the work of Concept Artist and VFX Supervisor Gavin Rothery, he produced this stunning work as part of his course work at Centre NAD in Montreal, Canada.
As well as sharing GERTY with us, Patrick was also kind enough to let us know some details about his version of GERTY:
I am currently a student in 3D Animation and Digital Design at Centre NAD, in Montreal, Canada, with a concentration in videogames.
We had a project in which we had to create a model of an object that was futuristic in nature and we had the option of creating a new design or using an already existing one. Being a huge fan of Moon (which I consider to be one of my top 5 movies of all-time) and Gavin Rothery’s designs, it then dawned on me that this would be the perfect opportunity to create my favorite robot ever, GERTY!
I was very fortunate that Gavin’s site was a treasure trove of fantastic reference to try and achieve the closest possible accuracy to the movie version of GERTY.
The actual model was created using 3DS MAX and a few different softwares were used to create the model’s textures with the main one being Photoshop.
What I think is really exciting with this model is that the image of the final rendered version is from a software named Marmoset Toolbag which is a real-time renderer. What this means is that the look of GERTY in the image is how he would look in an actual game engine such as the Unreal Engine.
If time permits, I would love to also model the whole Serang base and place it in the game engine which would mean that I would be able to walk around the whole base in real-time!
I have attached a picture of the non-textured/wireframed version of the model as well as a pic of the final “in-game” version.
This was certainly my most fun project to date and that was because of the passion ignited inside of me by Duncan’s amazing work in creating the movie masterpiece, Moon.
And here is the non-textured / wireframe image Patrick mentioned above. Stunning work once again from someone inspired by MOON. Thanks, Patrick
Have a mooch around Patrick’s site for more goodies.
Back in December 2010 Duncan Jones spoke to Devin Faraci at Badass Digest and eventually got on to the subject of video games and their adaptation to film, and what game would best make the transition to the big screen. At the time Sam Raimi was in the hot seat to direct World of Warcraft, something that brought the green eyed monster out in Duncan:
“I’m hugely jealous of Sam Raimi, I really believe World of Warcraft could be the launch of computer games as good films. And from the little I’ve read of interviews with him the way he’s approaching it makes so much sense. It’s what I was talking about – it’s not worrying about how the game plays, it’s about creating the world of the game and investing the audience in that world.”
Well things change, and Sam Raimi moved on to the soon to be released The Great and Mighty Oz, and the film adaptation of Blizzard’s incredibly successful MMORPG (massively multiplayer online role-playing game) has been looking for a director, until now…
Exclusively broken just now over on The Hollywood Reporter, it has been announced that our old pal Duncan Jones (MOON, Source Code) will be heading off to Azeroth later this year as Director of ‘Warcraft’ with Legendary Pictures (Dark Knight Rises, Man of Steel) and Blizzard Entertainment.
This is a MASSIVE step up for Duncan who will be accompanied by long time producer Stuart Fenegan, and well deserved after the success of MOON (2009) and Source Code (2011). Being just a bit of a hard core gamer I think we can safely say he will do all you Warcraft fans proud, while at the same time creating a magical, living breathing world for us all to travel to, and experience fantastic adventures in. Confirming his acceptance of the challenge on Twitter just now, Duncan said:
So the gauntlet was thrown down ages ago: Can you make a proper MOVIE of a video game. Ive always said its possible. Got to DO it now!
Congratulations Mr. Jones! I’m sure this is all going to be a LOT of fun There is one burning question though, and I will leave it to Bill Mudron to ask:
Good luck to
@ManMadeMoon in his attempt to find a way to work a Chesney Hawkes song into the Warcraft movie!
I’m just firing up WoW to have a wee mooch about, see ya later